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ChromeShark

Age/Gender: 21, Male
Location: UK
Job: Flash Developer

Newgrounds Stats

Sign-Up Date:
2/2/05

Level: 36
Aura: Light

Rank: Corporal
Blams: 2,557
Saves: 1,815
Rank #: 1,349

Whistle Status: Bronze

Exp. Points: 13,990 / 14,390
Exp. Rank #: 578
Voting Pow.: 7.73 votes

BBS Posts: 88 (0.05 per day)
Flash Reviews: 333
Music Reviews: 2
Trophies: 7
Stickers: 0

All Flash Reviews

333 Reviews | 103 w/ Responses

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Score: 5
Snape Dress Up

"its a dress-up..."

submission: Snape Dress Up
date: August 29, 2005

As far as dress-ups go, it was pretty good. Clean graphics, lots of clothing etc etc

But I don't think I'm alone in finding dress-ups verrrrry pointless. I can't see why anyone would spend more than a minute on this.

So this shows a lot of talent and I gave it 3/5, but try and make something more worthwhile next time.

Author's Response:

Yeah well at the moment i am sticking to small projects but i may just get around to doing something more worthwhile at a later date.

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Score: 7
Bob's Commercial Break

"Great idea"

date: August 29, 2005

I really like the idea, these kind of games can do really well.

But as it stands, this game didn't offer much. I think you should make it into a series of mini-games, aiming fun when you go to the bathroom etc.

Also there could be puzzles, like for ordering the pizza you need to find the pizza delivery card (hidden under a rug?) and a poking stick because your fingers are too fat to dial.

Also you should be able to replay from levels when you lose. And the objectives could be at the bottom so you can see when you've completed them.

Make more please! I'll be looking forwards to it.

Author's Response:

thanks for all the ideas , and I will probably make more...

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Score: 10
Alien Clones

"Well made"

submission: Alien Clones
date: August 27, 2005

That was unlike any game I've played on Newgrounds, the controls felt really natural but it was hard at the same time.

I didn't get very far so I can't so much comment about variation and the like. But what I played seemed perfect all round. Well done.

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Score: 8
Blob Man 1.5

"Still great, but not great"

submission: Blob Man 1.5
date: August 22, 2005

I've reviewed this in terms of improvement from the last one, so I had to knock off one mark.

Everything I said before still applies, it's a really nice little platformer. And it was an improvement, the background music helped, but I think an 'off' button would be good too. The boss was a good addition, but played just like the other levels in most ways.

Also, you need to customize the right click menu, I could just click 'play' and skip levels.

I think this is more of a Blob Man 1.5. So I'm still lookig forwards to a proper sequel with major improvements.

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Score: 7
Mutant

"Mixed bag"

submission: Mutant
date: August 22, 2005

I mixed bag for sure. Firstly the graphics, mostly good especially on the guy himself, but the enemies were poor and clearly imported, plus the bullet things looked bad.

The game was a decent idea, a kind of Hulk rip-off though. I found it much too slow, by level 3 I was bored. And I couldn't seem to die. There weren't many moves either, pretty dull just clinging to buildings and whacking ctrl. And why couldn't he just wreck the enemies?

There's certainly room for a great game here, maybe even a classic. You should definitely put more work into it, I'm working on a game that I've contstantly wanted to give up on but I know it'll be worth it in the end. Don't let this go to waste.

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Score: 6
GreendayClock Episode 1

"Ending sucked"

date: August 22, 2005

Graphically it was good, better than most clocks. The plot didn't make a lick of sense (why were they getting a record deal?? with Boulevard of Broken dreams?) but hell I was enoying it.

Until the end that is. I'd have liked this a lot more if Offspring clock had destroyed the greenday clock. I mean ok you obviously prefer Greenday and I don't, but I also think it would have been funnier and a more fitting end to the story.

3/5

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Score: 10
Indian Outlaw

"Incredible"

submission: Indian Outlaw
date: August 22, 2005

I love all your work, and whereas I might not have enjoyed this quite as much as some of your others, I certainly feel that it was the most impressive. That's mostly due to the graphics, probably as good as they come, and the sheer speed of the game is unbelievable.

The way you made it just like an arcade game was inspriring, added a great feel to the game. It was varied and fun, definitely one of my top 10 NG games. But like I said I have enjoyed your previous work more, mostly just because of personal preference, but here's what let it down for me:

-The sound might have helped the effect of the game, but I found it annoying and not pleasant to listen to.
-I'm going to suck at explaining this one but here goes: when you click fire you cause damage to wherever you click. Now I found it frustrating because the bullets should carry on past this point and cause damage to anything in the path. Maybe they were moving too fast for me to make out but I couldn't even see any bullets. This was a big let down for me.
-Why EASD not WASD?

Other than that, I just missed the humour value of some of your other games. But that's just personal preference.

You're the only artist in my favourite's list for good reason, and this game only went to secure that place. But I'm hoping that you don't go on to make a sequel to this.

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Score: 7
*Blvd. of Broken Dreams*

"Pretty standard music video"

date: August 21, 2005

Noth overly original here, like many music video submissions you mostly just drew what the song was saying. So it wasn't too impressive in that respect.

But the graphics were pretty good. Technically there's a lot of room for improvement but they style was good, using mostly greyscale was a good choice.

As for the song itself, it's a good song and the perfect choice for a video, thank god you didn't use Wake me up when September Ends or I might have knocked a lot off your score.

This should get over 3.0, which will be your best score yet, so well done. Keep trying and improving.

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Score: 9
Monkey Madness!

"Really good"

submission: Monkey Madness!
date: August 21, 2005

This is very similar to the game I just made (and the sequel I'm working on). And to be honest I see no reason why it's scored lower.

I love the graphics, they're clean and colourful. The SFX were excellent and added some humour value, although a bit of backgroud music would have been nice.

The main problem for me was that the monkey moved a little too slow, and I levelled up quite a bit but he didn't seem to get significantly faster. Also you could add a bit of perspective to the background and add some more fruit like bananas (just for variation).

It's a really well made game though, well done.

Author's Response:

He wasn't supposed to get faster, but he does now! Thanks for the suggestion :) Weird how you couldn't hear the background music, there were three tracks in all.

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Score: 7
Gunman by Mieshka

"Good for a dress-up"

submission: Gunman by Mieshka
date: August 19, 2005

Dress-ups aren't the most exciting or complex games but this was a lot better than most. The graphics were clean & colourful, there was a wide range of clothes and a certain originality to some parts (the duck parts were great).

A bit of background music might have be nice, and maybe some background images. Also, a tip for the future, you'll get a better score if you take the time to add Authors Comments and maybe a logo.

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