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ChromeShark

Age/Gender: 21, Male
Location: UK
Job: Flash Developer

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2/2/05

Level: 36
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Rank #: 1,349

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Exp. Points: 13,990 / 14,390
Exp. Rank #: 578
Voting Pow.: 7.73 votes

BBS Posts: 88 (0.05 per day)
Flash Reviews: 333
Music Reviews: 2
Trophies: 7
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All Flash Reviews

333 Reviews | 103 w/ Responses

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Score: 8
Paperplane Madness 2

"Well made game"

date: September 25, 2007

Not many games keep my attention for more than a minute, but I enjoyed this for a while. Although the gameplay itself isn't entirely original, I felt this had quite a unique feel to it.

Graphically it was good, not up there with the best but it didn't need to be. The only tiny thing I would improve is the powerups - the coloured blobs looked a bit amateur. The rest was fine though.

Pretty good choice of music, created atmosphere and a sense of excitement without being too overpowering. SFX were simple but functional.

I've played games with controls like these that frustrate me by sending my character off with a small mouse press, but this one seemed responsive and accurate. I only found them to be not precise enough when a powerup was located at the very top of the screen, which leads on to my main criticism of the game.

Energy bars might be done to death, but the one-hit kill system here got annoying. Getting hit near the end of a level and sent back to the start was what made me stop playing. I think either the plane should respawn where it's hit, or some kind of energy bar should be added.

The levels also got a bit repetitive. Games like RaidenX are so successful because of the constantly changing situation, this game will struggle to keep a players attention when they're dodging the same kind of enemy for long periods of time. There was good variation between the levels which is more than a lot of games, but still room for improvement.

The two powerups gave added interest, but the system wasn't developed enough to really improve the gameplay. For sheilds, when one is equipped it became unnecessary to concentrate on dodging enemies at all, I think a one-hit protection sheild would have been preferable. The laser powerup was also overpowered, a charging time between each shot would require more skillful usage of it. For a really great game, a range of weapons (possibly an upgrade system) would work well here.

Hope I haven't come across as too critical here, I thought it was a very fun game to play and have fived it, could make front page if you're lucky. Lots of potential for a brilliant game and I hope my suggestions are of some use to you if you decide to make a sequel.

September 25, 2007

Author's Response:

Thanks for the review and it was definitely not too critical. It's long critical reviews like this, good or bad..or both, that authors love to receive. I appreciate all your suggestions and critique and should help me improve on any of my future projects.
I agree with most of the stuff you said, and will most likely take those suggestions into consideration if I do decide to make a sequel.

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Score: 9
glowmonkey skateboarding

"Very impressive"

date: September 10, 2007

Thought that was brilliant and deserved of a much higher score. Great graphics, loved the use of perspective. Controlled well, I had no problems hitting the tricks. Alright music, not too overpowering. But most of all, it was great fun to play. Good work, 9/10.

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Score: 8
Pretty fly for a Rabbi!

"Pretty good"

date: August 31, 2007

Great song and a pretty good attempt at a Flash video for it. Your graphics could be better, and i'm sure they will improve if you keep at it, but they did the job well enough. Enjoyable to watch, very fast moving with no jokes being drawn out for too long. Funny and well made, 8/10.

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Score: 10
SC Guitar Maniac Dx 2

"One of the best rhythm games"

date: August 31, 2007

That was awesome, one of the best rhythm games I've played. Nice graphics, good selection of tunes, and pretty addictive.

One small suggestion, if the player could use numbers 1-3 instead of ASD the keyboard could be held like a guitar.

Great work, 10/10

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Score: 10
Aladdin 3150

"Brilliant"

submission: Aladdin 3150
date: August 21, 2007

Finally a #1 movie that deserves the spot. Graphically this was just about good as Flash gets, it'll be a big inspiration for me when I start on my own movies. The animation was incredible, perfect physics, smooth and fast-paced, good sense of depth. Music was an ideal choice. And unlike a lot of great looking movies, this didn't compromize length for graphical quality, because it lasted a satisfyingly long time. Really, really good - nice work.

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Score: 8
CUBEX

"Looks cool"

submission: CUBEX
date: August 18, 2007

I like the pseudo-3D look, similar to a game series of mine. The style brought an average shooter to a good game.

The gameplay was a little simple, yet difficult too. It was hard to tell when enemies were hit, more feedback may help.

I couldn't get past the 'shoot the odd shape' section, they all looked the same. Shame, cause I liked the idea, could've been the first IQ/Shooting game.

Nice work, just a few little problems that you could fix up if you made another.

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Score: 10
The Fart Button

"Really funny"

submission: The Fart Button
date: August 11, 2007

The first part made me laugh, but the unexpected ending was hilarious (and well animated too). Great voice acting as well! Loved it, 10/10.

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Score: 8
* Bouncy Ball *

"Simple but fun"

submission: * Bouncy Ball *
date: August 2, 2007

Enjoyed playing it for a while. Not a completely orginal concept but not seen it done exactly like this, so some credit for originality.

Graphics were simple but effective, maybe a few more effects could liven it up. Sound, well Techno music can start to grate, but it was alright and well chosen.

The game could be refined a bit, didn't see the point of bothering with the powerups a lot of the time. Maybe it started after I died, but this would have been more challenging if floor tiles had gradually disappeared.

Well produced, 8/10

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Score: 10
TooF 1301

"Another great TooF, but not a classic"

submission: TooF 1301
date: June 11, 2007

An enjoyable second installment in the TooF 1300 series. Ended pretty quickly, was kinda left wanting something more at the end, but it still had a good few laughs in it.

Graphically this one was pretty nice too, the TeeF are still simple as always but there were some nice touches such as the Truck. The overall look seemed cleaner than previous TooFs.

Would normally give any movie with Offspring a 10 for sound, The Long Way Home is a great song too. But got to knock off 1 for the new bleep, really did suck, but you know that already ; )

Nice work on making another great installment in my favourite NG series. 10/10.

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Score: 8
Brave Chicken

"Well made classic platformer"

submission: Brave Chicken
date: May 21, 2007

The game was a bit on the simple side, but it looked brilliant and played very smoothly and bug-free. The characters were well designed and the backgrounds were some of the best I've seen in a game like this (except for the green line at the top, not intentional surely?). It was quite slow-paced and repetitive, wouldn't keep most users attention for long, but definitely one for the kids. Well made, 8/10.

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