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ChromeShark

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ChromeShark

Age/Gender: 20, Male
Location: Wolverhampton, UK
Job: Flash and Web Design

Newgrounds Stats

Sign-Up Date:
2/2/05

Level: 30
Aura: Light

Rank: Pvt. First Class
Blams: 2,194
Saves: 1,216
Rank #: 1,397

Whistle Status: Bronze

Exp. Points: 9,970 / 9,990
Exp. Rank #: 808
Voting Pow.: 7.20 votes

BBS Posts: 73 (0.06 per day)
Flash Reviews: 332
Music Reviews: 1
Trophies: 4
Stickers: 0

Latest Flash Reviews

332 Reviews | 104 w/ Responses

Score: 8
Fusbi

"A good start"

submission: Fusbi
date: July 5, 2008

Great engine, but the game itself felt like it lacked something. I was shooting enemies for quite a while (and enjoying it too) but it didn't take long before I was wondering what the point was - other than the numbers at the bottom increasing nothing seemed to be progressing. Maybe I'm missing something - if so then more clear instructions would be needed.

But the combat engine is pretty smooth. The range of attacks was impressive, I was surprised when my Fusbi started flying Rayman-style. With only two enemies though the range of attacks felt a bit unnecessary as the standard A attack would usually suffice.

The style of the Fusbi and enemies was great and gave the game a nice character. The background was plain though and could be improved.

As you call this 'the first Fusbi game' I take it you have a sequel in the works. With enough work it could build on this basic engine to make a great game. Good luck : )

One more thing - when I was playing this I could also picture it as a fantastic online multiplayer game like Platform Racers. Maybe that's something else you could look into.

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Score: 9
Space Aggressor

"Nice take on a classic concept"

submission: Space Aggressor
date: April 1, 2008

At heart it was a standard space shooter, but it was a well made game with a few nice touches that made it stand out.

Great graphics all round, clearly time had been spent creating all the different enemies and items. The background was impressive, I liked how it was bright and colorful without distracting from the gameplay.

The controls took a while ot get used to, I think the decellaeration could have been a bit faster, I often found myself gliding into enemies unexpectedly.

A problem I found with the shooting is that by having guns on each side, the bullets could quite easily go to either side of an enemy when perfectly lines up with it. A central gun with side guns as upgrades would have been prefereable.

Good sound all round in the game, nice chpice of music and approproate SFX.

The cutscenes gave the game some characater and were well animated, if a little static at times. The voice acting was decent but let down by terrible sound quality, without the subtitles they'd have been difficult to understand at all. I think this had quite a big effect on the games overall quality.

The difficulty was good, challenging but accomplishable after some practice. Liked how I could restart from unlocked levels, would have got boring redoing the same ones. SharedData saving was a bonus too.

There's clearly some great coding behind this, maybe just try something a bit more original and you'll get more credit for it.

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Score: 9
'Geom 3D

"Great 3D Game"

submission: 'Geom 3D
date: March 19, 2008

That was awesome. 3D Flash games usually impress me and this was no exception, I'd like to try some real 3D in Flash myself one day (I've had a play with pseudo 3D) but wouldn't really know where to start.

I found the first level of this game to be a weak start, the movement of the enemies was far too erratic which made it difficult to avoid them. You had some great ideas here but it didn't really come together.

The game got better when it went to the more track racing style, I still found it pretty tricky to judge jumps but it was generally good fun. The tracks were well designed and must've taken a while to do.

Graphically it was simple, but given that it was 3D I'd still say it looked fantastic. I liked the use of bright colours and strong geometric shapes.

Music was good, a fitting choice. Lack of SFX though, these would've helped the game a lot I reckon.

Really liked your menus and things, this was a well presented game. Especially liked that whoosh effect when you die, felt like something straight from a console game (well maybe DS, not exactly a PS3 level of advancement).

This was pretty much my favorite thing I've found on Newgrounds today, I don't often leave reviews so that must go to show how cool I thought this was. Keep up the good work and I'll look out for your stuff!

March 19, 2008

Author's Response:

Thank you very much :D
I'll try to keep this stuff in mind.

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Latest Audio Reviews

1 Review | 1 w/ Response

Score: 10
Monkey Island (Metal)

"Monkey Island!"

date: February 2, 2006

My first audio review!

Not often I drop in here, just looking for music for my current project, and I found this great thing! Nice work I love it.

Sadly it doesn't fit my game, but I'll remember it for the future!

Author's Response:

If you want, i can make a song for your game.

/D.v.B.

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