He's so long
OK idea for a quiz. The dragging didn't work so well as the title disappears as soon as you hit the square, would be better if it stayed inside so you could change your mind. The last level (all blue) was too difficult - I know these products but the shades of blue are too similar to differentiate.
If I update the game ill change if so the text can sit on the icons
Could be good
I think this game could be really good but it's just missing the mark atm.
The problem at the moment is that it feels pointless as you can never actually reach the door. I know this is the point and I get the joke, but it eventually just feels frustrating more than funny.
It'd be so much better if it was actually possible to reach the door in every level. Make it hard, make it unclear, but at least let the user think they can complete it. Add a count as they go along (eg 2/7 levels complete). This would encourage them to replay to try and get a better score and could get very addictive.
Graphically its actually pretty good, the simple pixel look works for a game like this. The main character could have a bit more life, but otherwise just some minor tweaks and this'd look fine.
You're definitely onto something. Keep trying!
Thanks for the response. I dug this out of some old flash files and decided to quickly finish it really.
I know it could do a lot more, but if I was planning to do it I would completely remake it from the ground up.
I love games like this, so it's always good to see a new one come along. There's nothing too unique about this one, but it's a fun, solid production.
Music was really good, I don't think it changed with the gameplay but it seemed to fit surprisingly well with the action at times.
The enemies were all fairly standard but there was a good mix of them and the AI worked well. I only got halfway so maybe I missed out on the really interesting ones.
Graphically it's simple but a few of the touches like the rotating background gave it an impressive look overall.
Only thing I didn't like was being shoved back to stage 1 when I died. I like games that I can keep working at until I complete them.
You could definitely make a great sequel from this, hope to see more from you. Nice work.
Fun, simple platformer
A very basic but somewhat enjoyable platformer. I played until 15 Coins, when I fell off from the top and gave up.
The engine is OK, get the feeling you didn't make it yourself (forgive me if I'm wrong), but I'll comment anyway. Jumping is far too jerky, even if it was designed to match the frog's movement it shouldn't give me seizures to look at. Hit testing was really good though, no problems there at all.
Graphically it was simple but decent for the most part. Background was nice. The frog was a bit dull, it could've been a more cartoony and lively looking. The plain green blocks worked OK but could look 10 times better with some small improvements like shading and highlights.
The level design was decent enough with the engine. Main problem here is that there's nowhere near enough variation, jumping and coin collecting gets old fast (in fact, it got old 20 years ago). This game would be much better with a range of obstacles and puzzles.
Still, there was something strangely soothing about playing this, despite the seizure-inducing jumping. Minus points for lack of originality and repetitiveness, but a well deserved 7/10 and 5/5 for a good try.
Really enjoyed playing this, its surprisingly addictive! Love the concent, didnt even need to read the instuctions, jumped right in and kicked everyone's ass : D
Interface all looks nice and clean. Few more effects here and there would give it a bit more awesomeness.
The only problem I found with the game itself is that it seems to easy to keep going for obscure 2 letter words. Maybe it should be 3 letter min?
Could use a bit more of a countdown before the game starts too, tends to get me unexpected while I'm typing in the chat!
Minor points though, really good game, well made and a lot of fun. Nice work.
This is a fantastically made game with lots of original ideas and a level of atmosphere rarely seen this good in a Flash game. The visuals and audio were both perfect and I can't fault them at all.
The story was interesting enough to make me want to keep playing. There was a quite a lot of walking at the start, the gameplay itself didn't really get fun until the combat, which didn't last very long. I would have given this a full 10 with another fight at the end (I was expecting to be attacked on the elevator) but as it is there just isn't quite enough gameplay in here. I can't wait for part 2 though, if you build on this engine and focus on more action without losing the atmosphere then it could be one of the best Flash games ever made.
The length is only a minor problem here though as I'm sure you've achieved what you were going for, which is a highly atmospheric and immersive Flash game that I strongly recommend everyone here plays. Very good work.
One of the best bike games I've played
I'm not always a fan of these type of games, but I found this to be a great take on the concept. The photography feature was something I haven't seen before in a Flash game, gave it a kind of Tony Hawks feel, very cool.
Physics were pretty much dead one and made the gameplay feel smooth and intuitive. Felt great doing triple flips and such, too bad there was no point bonus for this, maybe something to expand on next time.
Graphics were great in parts, the menus all looked highly polished and the background was pretty nice. The levels themselves were a bit samey looking, could have used some environmental features like plants. Bike was alright, would look amazing if it was 3D though.
Music was fitting, liked the music player, felt like something right out of a console game. Few more SFX here and there wouldn't have gone amiss, like when you thud on the floor or walls. The recorded voiced were a nice touch.
I think you've done a great job of taking a somewhat overdone concept and making it feel fresh and new, whilst still quite a lot of room for improvements in a sequel. Great work!
Great concept, but..
I loved the concept here, sort of a spoof on achievements and how random they are in some games, but also very fun (if anything, this proves that achievements do make a game more addictive).
I have one VERY major gripe with this game though. On my Firefox, _blank links in a Flash open in the same tab as I have my browsing set up this way (_blank target are none-W3C compliant so I don't let allow them to control my links). I'm sure Im not the only person with my browser set like this. One of the achievements here is to click the sponsor link - a cheap way to get clicks, but kudos to the idea. However, as the game doesn't autosave (another major bad point), this effectively makes the game uncomplatable. A game should never sacrifice quality for take sake of improving the effectiveness of the sponsorship, and this is the sole reason I'm rating the game fairly low.
I also can't give much credit to the graphics, very simple. Not necessarily a bad thing, as it works for what it is, but it's not something I can give merit too.
As the gameplay itself is also very simplistic, the only thing this game has going for it is the idea. Which is a good one, but not exactly revolutionary.
I'm being a little harsh just because the link achievement annoyed me so much. I hope my pointing out of this will encourage you to fix it (an autosave would be enough). Well done on hitting a concept that will get a lot of attention.
Good, not quite perfect
A pretty good take on the rising type of game, some nice ideas with a few areas that could have done with improvement.
I liked how obstacles didn't actually hurt you but just increased the chance of falling down onto the dragon. This always gave the player a second chance to save themselves from losing a life. I also thought it was a nice touch how the dragon disappeared when their lives are at 0, leaving them plummeting to their doom if they fall again.
The weight powerups were a good idea. The only thing I disliked about these was that the heavy weight remained after losing a life - if the player has failed to survive with this attached, take it away, no need to punish them twice.
Graphically I can't really knock the game at all, all very well drawn. A bit more variation in the enemies wouldn't have gone amiss, but what was here was all high quality.
I didn't like the music, I don't get why people put trancey music to games like this, it doesn't fit. Something more fun and bouncy would have made the game more fun. The SFX were functional but the bounce effect got annoying fast.
My main problem with this game is that it started tricky but when I got the hang of it I found very little challenge, and by 100m I was bored out of my mind. You absolutely need to make it get harder as it goes on - tougher enemies, faster gameplay, shorter bounce platforms - whatever it takes to keep it fun until the end. You'll find that this makes it more likely that players will come back to play again.
For what it was, this was very well made and a good attempts at a bouncing game. I hope you find my suggestions useful if you go on to make a sequel, it could be amazing! 8/10.
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