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ChromeShark

220 Game Reviews

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Really good game

This is a great game, surprised it hasn't scored higher. Maybe people are having problems loading it? I'd be shocked if it's got the score it has on gameplay alone.

I found it very fun to play - fast moving, easy to control, great physics. Graphically it was crisp and well designed. The music was unintrusive and helped the gameplay.

I think I noticed a few bugs, I'm sure I lost a level but was told I completed it. Maybe I missed something though, it was all moving very fast.

It's an original concept, reminiscent of pool/snooker games but presented in a very different way. The gameplay could've been repetitive, but a good variety of obstacles and solutions made it pretty addictive.

Very little reason for my to knock marks off this, I'm only reluctant to give it a 10 for lack of character, maybe this would be better with some kind of theme. I wouldn't like to say it needs a story, but just something to give the player more incentive to be getting the balls down the holes. The name 'Roll' is quite uninspiring.

Overall this is very impressive, especially as it appears to be your first submission. I'll look forwards to seeing if you come out with anything else.

BinaryMoon responds:

The level win conditions are quite forgiving. If you die as a ball is falling down a hole then you will lose a life but you will also complete the level since the balls don't reset so will continue falling.

I shall "try" to add more character to my future games. This is my first submission here but not my first game. It's the first one I have developed outside of work.

Thanks for the great review :)

Great adventure game

Loved the first two chapters of this series and was excited to see the third on Newgrounds. The comparatively low score surprises me as i think this is just as good as the last one.

Graphically its mostly very good. Some of the background are excellent and characters are generally well drawn. A few graphics here and there look a bit rushed, but its generally impressive.

Voice acting is perfect again, good choices for each character. I only noticed a dip in quality when characters shouted. The background music was mild but atmospheric.

I can't say I got very far, after exploring all of the Casino I couldn't find anything else to do. Not sure why I wasn't finding any items, some things such as the wad of money under the couch seemed like they should be retrievable but I couldn't figure out a way to take them.

I also noticed a small bug, I received a notice of Sam Blacks apartment being available some time after visiting it already. I'm not sure if bugs like this could cause a stuck-game situation, but maybe some more testing would have been a good idea.

This series is one of the best Point n Clicks on Newgrounds, the plots are very well thought out and the puzzles requires some though. As with most point n click adventures sometimes its a little unobvious as to what to do next, for future installments how about a journal of some kind to help the player along?

Not quite to Broken Sword quality but a great game and one I'm sure a lot of people will enjoy! 10/10

Fun fun fun

A pretty simple concept with some original twists that made it fun and addictive to play.

The movement was great, smooth and accurate. I especially liked the physics on the string pulling the man. Instead of bones appearing you need to sniff them out which was a nice idea.

Some nice graphics in there, the Game Over screen was well drawn. The background could have been improved, instead of just grass it could have been a more detailed background with more around the edge.

Things didn't change much between levels, more variation could be brought in as the game progresses. The game could be fleshed out with some kind of upgrade system and checkpoints.

As a quick time wasting game, this works great. Just missed out a daily award I see, maybe next time. 9/10, nice work.

An interesting game

An interesting take on the classic avoider type of game. Although it was graphically simple I liked the look of it, white on pink gave it a nice mellow atmosphere.

The reviewer below me said there was no real point, and I can kind of see where he's coming from. After surviving for as long as I could there was no real incentive to give it another go. A series of stages, or even something as simple as a ranking, would make this more replayable.

I wasn't too keen on the choice of music here, I'd have gone for something more mellow to match the graphics, without being too slow. Could have been a worse choice, but I don't think it was the best.

What I liked about the gameplay was that there was a lot to concentrate on, thinking about where to move for the most stars whilst keeping an eye on the meter and where to create the next bubble. Some may say it was a little too much, but I enjoyed it.

Although I thought it was a good, original game I can't help feeling that there's something missing, so I can't go higher than a 7/10 here. I'll be fiving it though and I'll look out for what you come up with next.

icarus responds:

Wow thanks for the awesome review, much appreciated.

Well made game

Not many games keep my attention for more than a minute, but I enjoyed this for a while. Although the gameplay itself isn't entirely original, I felt this had quite a unique feel to it.

Graphically it was good, not up there with the best but it didn't need to be. The only tiny thing I would improve is the powerups - the coloured blobs looked a bit amateur. The rest was fine though.

Pretty good choice of music, created atmosphere and a sense of excitement without being too overpowering. SFX were simple but functional.

I've played games with controls like these that frustrate me by sending my character off with a small mouse press, but this one seemed responsive and accurate. I only found them to be not precise enough when a powerup was located at the very top of the screen, which leads on to my main criticism of the game.

Energy bars might be done to death, but the one-hit kill system here got annoying. Getting hit near the end of a level and sent back to the start was what made me stop playing. I think either the plane should respawn where it's hit, or some kind of energy bar should be added.

The levels also got a bit repetitive. Games like RaidenX are so successful because of the constantly changing situation, this game will struggle to keep a players attention when they're dodging the same kind of enemy for long periods of time. There was good variation between the levels which is more than a lot of games, but still room for improvement.

The two powerups gave added interest, but the system wasn't developed enough to really improve the gameplay. For sheilds, when one is equipped it became unnecessary to concentrate on dodging enemies at all, I think a one-hit protection sheild would have been preferable. The laser powerup was also overpowered, a charging time between each shot would require more skillful usage of it. For a really great game, a range of weapons (possibly an upgrade system) would work well here.

Hope I haven't come across as too critical here, I thought it was a very fun game to play and have fived it, could make front page if you're lucky. Lots of potential for a brilliant game and I hope my suggestions are of some use to you if you decide to make a sequel.

chillyphilly responds:

Thanks for the review and it was definitely not too critical. It's long critical reviews like this, good or bad..or both, that authors love to receive. I appreciate all your suggestions and critique and should help me improve on any of my future projects.
I agree with most of the stuff you said, and will most likely take those suggestions into consideration if I do decide to make a sequel.

Very impressive

Thought that was brilliant and deserved of a much higher score. Great graphics, loved the use of perspective. Controlled well, I had no problems hitting the tricks. Alright music, not too overpowering. But most of all, it was great fun to play. Good work, 9/10.

One of the best rhythm games

That was awesome, one of the best rhythm games I've played. Nice graphics, good selection of tunes, and pretty addictive.

One small suggestion, if the player could use numbers 1-3 instead of ASD the keyboard could be held like a guitar.

Great work, 10/10

Looks cool

I like the pseudo-3D look, similar to a game series of mine. The style brought an average shooter to a good game.

The gameplay was a little simple, yet difficult too. It was hard to tell when enemies were hit, more feedback may help.

I couldn't get past the 'shoot the odd shape' section, they all looked the same. Shame, cause I liked the idea, could've been the first IQ/Shooting game.

Nice work, just a few little problems that you could fix up if you made another.

Simple but fun

Enjoyed playing it for a while. Not a completely orginal concept but not seen it done exactly like this, so some credit for originality.

Graphics were simple but effective, maybe a few more effects could liven it up. Sound, well Techno music can start to grate, but it was alright and well chosen.

The game could be refined a bit, didn't see the point of bothering with the powerups a lot of the time. Maybe it started after I died, but this would have been more challenging if floor tiles had gradually disappeared.

Well produced, 8/10

Well made classic platformer

The game was a bit on the simple side, but it looked brilliant and played very smoothly and bug-free. The characters were well designed and the backgrounds were some of the best I've seen in a game like this (except for the green line at the top, not intentional surely?). It was quite slow-paced and repetitive, wouldn't keep most users attention for long, but definitely one for the kids. Well made, 8/10.

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